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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
If the scanner overlay was added to remove the necessity for fleets to continually spam probes to look for new wormholes spawning, is it not against that philosophy to add a ship class that requires fleets to continually spam probes to look for th...
- by Penny Ibramovic - at 2014.12.19 16:14:33
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2. Announcement:Rhea Issues - in EVE Information Portal [original thread]
Turning the scanner overlay off doesn't remove the signatures/bookmarks/etc. from space, although the sweep effect is inactive.
- by Penny Ibramovic - at 2014.12.09 20:05:11
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3. Announcement:Rhea Feedback - in EVE Information Portal [original thread]
The highlighting delay and fade delay when mousing-over UI elements, specifically in this case the People & Places bookmark folders, makes the UI feel unresponsive.
- by Penny Ibramovic - at 2014.12.09 20:02:54
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4. Positioning of 'eye' icons on location folders - in Player Features and Ideas Discussion [original thread]
Would it be possible for the 'eye' icons on the location folders, used to toggle the visibility of locations in space, to be right-aligned with the 'People & Places' window? Having the icon directly adjacent to the text gives no consistency t...
- by Penny Ibramovic - at 2014.11.10 18:39:17
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5. Guide to Wormhole Colours, updated for Oceanus - in Wormholes [original thread]
Aquila Sagitta wrote: The nebulae isn't even centered in most of the pictures Yep, because centring it would remove almost all trace of the current system's colours around the wormhole. It seems, as far as I can tell, that all wormholes an...
- by Penny Ibramovic - at 2014.10.07 15:58:00
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6. Guide to Wormhole Colours, updated for Oceanus - in Wormholes [original thread]
I have updated my Guide to Wormhole Colours for the nebula changes in Oceanus. This should help pilots identify classes of w-space from visuals alone, most helpful when approaching a K162. Not all images have been collected yet, but most are th...
- by Penny Ibramovic - at 2014.10.06 22:15:00
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7. Sticky:Reserved #3 - in Wormholes [original thread]
Let's assume these new tiny-mass wormholes are introduced. Considering the severe restrictions on mass allowance in a single jump, will there be an obvious way to distinguish these wormholes from others that aren't so restrictive? Most identifica...
- by Penny Ibramovic - at 2014.08.11 16:12:00
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8. Changes to in-space bracket lists - in Test Server Feedback [original thread]
CCP karkur wrote: The scrolling has been removed, and now we list only the top 15 brackets (same as the old bracket list). How is this determined? Sometimes you need to pick out the POCO around a planet with 20+ moons, or a specific moon on...
- by Penny Ibramovic - at 2014.06.20 18:13:00
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9. New Lens Flare Effects - in Player Features and Ideas Discussion [original thread]
The new lens flares of the stars is a nice effect. It doesn't quite make sense, though, that different stars have different effects. I thought that lens flares are an artefact of the lens, not the source of light, hence the name. I could be wrong....
- by Penny Ibramovic - at 2014.06.09 19:46:00
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10. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Rhavas wrote: I agree with you as I mentioned in my post. Soniclover specifically stated that was the impetus for this, thus my point on a more direct nerf if that is their goal. I do think that a legit choice then happens which you wouldn't li...
- by Penny Ibramovic - at 2014.05.23 17:42:00
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11. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Rhavas wrote: If combat scanning is OP, then it is far more elegant - and controllable (i.e. able to reduce unintended consequence) to nerf combat scan probes directly. Add a penalty to combat scanner effectiveness to the CovOps cloak if you mu...
- by Penny Ibramovic - at 2014.05.23 13:38:00
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12. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
The problem is that pushing new K162s automatically and immediately loses the sense of the unknown in w-space, and favours PvE fleets being able to get to safety. Removing the discovery scanner is not an option, because the return of players spamm...
- by Penny Ibramovic - at 2014.03.24 16:21:00
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13. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I'll remind people that hyperbole, personal attacks and rumor mongering are not effective forms of feedback. I'm sorry for suggesting that you hate w-space.
- by Penny Ibramovic - at 2014.01.08 19:18:00
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14. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
MisterAl tt1 wrote: Epigene wrote: Its not "that" bad. We already scan / hunt with cloaky ships and we already hunt for cloaky ships. Scanning down the mobile unit doesn't seem hard, just get on grid and find out what they have. If anythin...
- by Penny Ibramovic - at 2014.01.06 20:17:00
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15. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Katrina Oniseki wrote: Penny Ibramovic wrote: Now when we enter a system, we'll have to scan and visit each and every MSI before we can ascertain if anyone is even in the system, and that's whilst anyone actually in the system and shielded ...
- by Penny Ibramovic - at 2014.01.06 20:06:00
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16. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Mobile Scan Inhibitor This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. The Scan Inhibitor structure itself however does show up on both types of scan and is very eas...
- by Penny Ibramovic - at 2014.01.06 19:13:00
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17. Discovery Scanner / Overlay - remove from wormhole - in Player Features and Ideas Discussion [original thread]
I am disposable wrote: The OP wants wormholes to be about the "unknown". From that perspective everything should need to be scanned down no? The request is to remove the discovery scanner from w-space. If that involves reverting ore sites to...
- by Penny Ibramovic - at 2013.12.29 23:24:00
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18. Discovery Scanner / Overlay - remove from wormhole - in Player Features and Ideas Discussion [original thread]
I am disposable wrote: Combat sites and ore sites would need to be changed to require scanning if they made the changes the OP wants. Right now gankers can warp to them freely without revealing themselves with probes. So to do what the OP wants...
- by Penny Ibramovic - at 2013.12.28 22:11:00
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19. Discovery Scanner / Overlay - remove from wormhole - in Player Features and Ideas Discussion [original thread]
Batelle wrote: post with your main if... He is. I, writer of the words he quoted, am someone completely different.
- by Penny Ibramovic - at 2013.12.28 18:57:00
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20. Discovery Scanner / Overlay - remove from wormhole - in Player Features and Ideas Discussion [original thread]
Chris Winter wrote: People who are paying attention don't get caught. They do sometimes, if the hunter is skilled. But definitely not with the discovery scanner enabled, which is the point.
- by Penny Ibramovic - at 2013.12.28 18:55:00
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